One hangar for every takeoff, and the killcam gets to finish
The rich hangar you used to see only once, at the very start, now greets you every single time you go down — and it waits politely for the killcam to finish playing your death before it slides in.
The good hangar, every time
Your first takeoff drops you into a proper hangar: tabbed categories for aircraft, flak, naval guns and ground vehicles, each one a chunky stat card you can compare at a glance. That used to be a first-flight treat — respawns got a plainer, stripped-down picker instead, exactly when you were still learning what everything did.
Now every respawn puts you back at that same full hangar: the same unit picker, the same base-or-carrier launch choice, and today's daily missions with your live progress right there on the screen. Press 1–5 to flip through planes, or jump straight to a flak mount or a battleship turret and keep fighting from the ground. One place to choose your next ride, and it's the good one.
The killcam gets the whole screen
When you're shot down, the killcam replays your last seconds from the seat of whoever got you — their tracers, your final moments, and a badge naming your killer. It used to get buried the instant you died, the pick-your-plane screen dropping straight over the top of it.
Now the hangar holds off until the replay has run its course. You watch the whole thing, start to end, and the moment it's done you're looking at the hangar, ready to pick what's next. The killcam answers “what just happened to me,” the hangar answers “what do I do next” — no billboard slapped over the replay. Die with no killcam to show (you flew into a hill; it happens) and the hangar comes up right away.
A replay you can't see and a hangar you only meet once are the same kind of waste: the best parts of the game, hidden from the player who earned them.
You launch when you're ready
Whether it's your first takeoff of the session or your fifteenth respawn of the round, the hangar looks and works the same: you get back in by pressing TAKE OFF, the very button you launched with. There's no timer yanking you back into the sky anymore — just a brief beat that greys the button out to stop mis-clicks, and then you go when you're ready. Time to switch planes, reserve a flak mount, or read the room before you commit.