WARBIRDS.IO Dev Log

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Go down with the ship

The report was one sentence: “I thought we added sinking to killed ships, but in my death replay I just see an oil slick and my ship disappears.” Both halves were true. The fleet did sink properly — just not the ship you drive. Now it does.

Two navies, one funeral

The naval theater has two kinds of warship, and they were dying differently. The anchored armada — the carrier groups that hold each team's flank — already went down in style: a gun-killed hull settles and lists, a torpedoed one jackknifes and breaks in half, and the killcam rides every one of them under. But the ship you crew didn't get any of that. Kill one and it paid your killer, left an oil slick, and then simply winked out — a 200-meter battleship, gone between one frame and the next. No settle, no list, no steam. It didn't sink. It blinked.

A replay pointed at empty water

The death replay made it worse, because the replay is built to linger. Your ship vanished almost the instant it died, and then the killcam swung into its slow orbit of the death spot and held there for the best part of ten seconds — pointed at the exact patch of sea where a warship should be dying, framing open water and a fresh oil slick. And the orbit was sized for a plane: so tight that on a battleship it sat inside the superstructure. A death that should have been the best look you get all round was a camera staring at nothing.

The founder, for your ship too

Now your killed hull founders like the rest of the fleet. Over about thirteen seconds she settles — slowly at first, then the slide runs away — heels hard onto one rail (picked at random, because ships don't read a script), trims down by the stern, and boils white steam and spray along the waterline until the masts go under. Her turrets freeze into the deck at the moment of death, so the guns heel over with the ship instead of hovering level above a tilting hull. Thirteen seconds is timed to your replay, so the last thing the camera frames is your masts disappearing — and the killcam orbit pulls out to hull size, riding well off the wreck instead of buried in it.

Both navies hold the same funeral now: whether it's an enemy dreadnought going under across the water or your own destroyer settling beneath you, a warship's last moments finally look like a warship's last moments.

Torpedoed player hulls still settle and list rather than jackknife and break in half like the armada — that's the next flourish to add. But go down in a destroyer tonight and you'll get what the sea owes you: a long look back at your own ship, guns to the rail, going under with the killcam watching.